When your specialist card has reached Job Level 21/41/51/61 it is possible to start upgrading your specialist card at an alchemist like Malcolm Mix in Nosville or by using a scroll from your inventory to make your specialist cards even more powerful. The highest upgrade level that you will be able to reach after the new update will be +20.
Uprading a specialist card can have the following outcomes: successful, failure, or soul destroyed. If your specialist card has it's soul destroyed, you won’t be able to upgrade it any more. In order to fix that, you'll need a NosMall item called
Soul Revival Stone. The NosMall item,
Lower SP Protection Scroll, protects your specialist card from having it's soul destroyed and can be used from +0 to +10. The other NosMall item
Higher SP Protection Scroll, also protects your specialist card from having it's soul destroyed and can be used from +10 to +15. Another NosMall item, which is the newest addition,
Dragon Card Protection Scroll, protects your specialist card from having it's soul destroyed from +15 to +20. Please note that the uprgade materials Orc Soulstone, Ancient Hero's Soul and Gleaming Ancient Hero's Soul for SP9 will NOT be protected by your protection scroll. The same goes for the Dragon Gems that are required from +15 to +20.
Note: Upgrade chances might be changed.
| Upgradelevel | Success | Fail | Soul Destroyed |
|
Full Moon Crystal |
Angel's Feather |
Shining Green Soul |
Shining Red Soul |
Shining Blue Soul |
Dragon Skin (Only for Sps5-8) |
Dragon Blood (Only for Sps5-8) |
Dragon Heart (Only for Sps5-8) |
Orc Soulstone (Only for Sp9) |
Ancient Hero's Soul (Only for Sp9) |
Gleaming Ancient Hero's Soul (Only for Sp9) |
![]() Dragon Gem |
| 1 | 80% | 20% | 0% | 200k | 1 | 3 | 2 | - | - | 2 | - | - | 2 | - | - | - |
| 2 | 75% | 25% | 0% | 200k | 3 | 5 | 4 | - | - | 4 | - | - | 4 | - | - | - |
| 3 | 70% | 25% | 5% | 200k | 5 | 8 | 6 | - | - | 6 | - | - | 6 | - | - | - |
| 4 | 60% | 30% | 10% | 200k | 7 | 10 | 8 | - | - | 8 | - | - | 8 | - | - | - |
| 5 | 50% | 35% | 15% | 200k |
10 | 15 | 10 | - | - | 10 | - | - | 10 | - | - | - |
| 6 | 40% | 40% | 20% | 500k | 12 | 20 | - | 1 | - | - | 1 | - | - | 1 | - | - |
| 7 | 35% | 40% | 25% | 500k | 14 | 25 | - | 2 | - | - | 2 | - | - | 2 | - | - |
| 8 | 30% | 40% | 30% | 500k | 16 | 30 | - | 3 | - | - | 3 | - | - | 3 | - | - |
| 9 | 25% | 40% | 35% | 500k | 18 | 35 | - | 4 | - | - | 4 | - | - | 4 | - | - |
| 10 | 20% | 40% | 40% | 500k | 20 | 40 | - | 5 | - | - | 5 | - | - | 5 | - | - |
| 11 | 10% | 45% | 45% | 1,00k | 22 | 45 | - | - | 1 | - | - | 1 | - | - | 1 | - |
| 12 | 7% | 43% | 50% | 1,00k | 24 | 50 | - | - | 2 | - | - | 2 | - | - | 2 | - |
| 13 | 5% | 40% | 55% | 1,00k | 26 | 55 | - | - | 3 | - | - | 3 | - | - | 3 | - |
| 14 | 3% | 37% | 60% | 1,00k | 28 | 60 | - | - | 4 | - | - | 4 | - | - | 4 | - |
| 15 | 1,5% | 28,5% | 70% | 1,00k | 30 | 70 | - | - | 5 | - | - | 5 | - | - | 5 | - |
| 16 | 1,2% | 28,8% | 70% | 1,25k | 32 | 80 | - | - | - | - | - | - | - | - | - | 2 |
| 17 | 1,0% | 29,1% | 70% | 1,50k | 34 | 90 | - | - | - | - | - | - | - | - | - | 4 |
| 18 | 0,8% | 24,3% | 75% | 1,75k | 36 | 100 | - | - | - | - | - | - | - | - | - | 6 |
| 19 | 0,6% | 19,5% | 80% | 2,00k | 38 | 110 | - | - | - | - | - | - | - | - | - | 8 |
| 20 | 0,4% | 19,7% | 80% | 2,25k | 40 | 120 | - | - | - | - | - | - | - | - | - | 10 |
With every Joblevel after 20, you acquire more Sp Card Points that you can use to skill up your different stats. The same goes for every upgrade level that you achieve. After each milestone you will receive bonus abilities. The expansion of the SP System now allows you to skill up to 120 points into one stat. With every upgrade after +15 you'll unlock the ability to skill your SPs further than 100. With +16 you'll be able to skill 105 points in one stat, with +17 you'll be able to skill 110 points into one stat etc. There are 4 different stats that you can use your points on, each one granting different bonus abilities. If you are not happy with your current point distribution or you want to try something else, you can remove it with a NosMall item
Point Initialisation Potion. Note: this item removes all points distributed. Bonus abilities that have been mentioned more than once will be replaced by the ability with a higher number. For simplicity reasons and a better overview the table will only show the bonus abilities every 10 steps.
There are 4 different stats:
| Bonus Abilities | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 |
| Attack | Hitrate+10 Attack Power+5 |
Critchance+2% | Hitrate+20 Attack Power+10 |
Critdamage+10% | HP/MP+200 | Hitrate+35 | Hirate+50 Attack Power+15 |
Critchance+5% | Critdamage+30% | Hitrate+70 Critdamage+50% Critchance+8% HP/MP+400 Attack Power+20 |
Hitrate+85 Attack Power+25 |
HP/MP +600 Critdamage+70% Attack Power+30 |
| Defence | Dodge +5 | Defense +1 Reduces critical damage received +2% |
HP +100 | Defense +2 Reduces critical damage received +4% |
Dodge +10 | HP +300 | Reduces critical damage received +7% | Dodge +20 All Resistance +2 Reduces critical damage received +10% Defense +3 |
Defense +4 All Resistance +5 |
Dodge +40 All Resistance +10 Defense +5 HP +600 |
Dodge +50 Reduces critical damage received +14% |
Reduces critical damage received +16% All Resistance +15 |
| Element | Element +2 MP +100 |
Decreasing magic damage +5% | Element +4 All Resistance +2 |
MP +200 | Decreasing magic damage +10% |
Element +6 All Resistance +5 |
MP +300 | Decreasing magic damage +15% | All Resistance +9 | Element +10 MP +500 All Resistance +15 Decreasing magic damage +20% |
Element +12 Decreasing magic damage +25% |
Element +14 All Resistance +20 |
| HP/MP | Attack Power +10 | Attack Power +20 Defence +10 |
Attack Power +30 | Attack Power +40 Defence +25 |
Attack Power +60 All Resistance +2 |
Attack Power +80 | Attack Power +100 Defence +45 |
Attack Power +130 | Attack Power +160 Defence +70 Reduces chance of critical hits received +4% |
Attack Power +200 Defence +100 All Resistance +5 Dodge +20 Reduces chance of critical hits received +5% |
Attack Power +230 Dodge +24 |
Defence +135 All Resistance +7 Reduces chance of critical hits received +7% |
After reaching upgradelevel 20 with your specialist card, you are able to enchant them with elemental gemstones, which you can craft in the town of the Draconians "Dragonveil".
These gemstones are able to bestow an extra buff for you with a certain chance. After putting your specialist card into a
Golden Specialist Card Holder the extra effect from these elemental gemstones will disappear from your specialist card.
| Images of Item and Buff | Name | Effect |
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|
Fire Dragon Gem / Fiery Breath | All Attacks are increased by 7%. Reduces the enemy's fire Resistance by 10. |
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|
Ice Dragon Gem / Icy Breath | Provides a 20% chance to reset the cooldown of the attack skill used. Reduces the enemy's water resistance by 10. |
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|
Moonlight Dragon Gem / Moon Shadow | Restores HP equal to 10% of the damage inflicted (max. 2000 per attack). Reduces the enemy's shadow resistance by 10. |
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|
Sky Dragon Gem / Heavenly Light | HP is increased by 20% of damage taken (max. 2500 per attack). Reduces the enemy's light resistance by 10. |
Guide made by Prism.




